{"title":"Computers \u0026 Coding — Coding","description":"\u003cp\u003eCoding books for kids and teens, from first readers to high-school level. Narrow by grade, format or language, and choose your state to see which books your ESA or scholarship program can pay for.\u003c\/p\u003e","products":[{"product_id":"coreldraw-x7-the-official-guide-paperback-2","title":"CorelDRAW X7: The Official Guide - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eGary David Bouton\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003ePublisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.\u003c\/p\u003e\u003cbr\u003eThe Only Corel-Authorized Guide to CorelDRAW X7\u003ci\u003eCorelDRAW X7: The Official Guide\u003c\/i\u003e shows you how to create photorealistic illustrations, lay out text and graphics, import and edit photos, add special effects to vector art and photos, and transform 2D objects into 3D artwork. You'll also get expert tips for printing work that matches what you've designed on your monitor. Step-by-step tutorials based on downloadable sample files let you learn by doing.\u003cul\u003e\n\u003cli\u003eExplore and master CorelDRAW's menus, palettes, and dockers\u003c\/li\u003e\n\u003cli\u003eAdd Paragraph Text, Artistic Text, and custom-shaped text to your designs\u003c\/li\u003e\n\u003cli\u003eExplore the new Content Exchange for access to new, exciting patterns and other fills\u003c\/li\u003e\n\u003cli\u003eCreate the illusion of 3D objects with the Perspective and Extrude tools\u003c\/li\u003e\n\u003cli\u003eDramatically edit objects with the Smear, Twirl, Attract, Repel, and Distortion tools\u003c\/li\u003e\n\u003cli\u003eAdd elements of photorealism to your drawings with lens effects, transparency, shadows, glows, and bevels\u003c\/li\u003e\n\u003cli\u003eCombine photos with vector graphics in CorelDRAW, and perform advanced editing in PHOTO-PAINT\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eGary David Bouton\u003c\/b\u003e is an award-winning CorelDRAW illustrator who has used CorelDRAW professionally for more than 20 years. He is the author or co-author of more than 25 books, including \u003ci\u003eCorelDRAW: The Official Guide\u003c\/i\u003e for versions X3 through X7, \u003ci\u003eXara Xtreme 5: The Official Guide\u003c\/i\u003e, and \u003ci\u003ePhotoshop CS4 QuickSteps\u003c\/i\u003e.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 2112\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 1.39 x 9.16 x 7.39 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e October 17, 2014\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48791564484862,"sku":"9780071833141","price":72.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/Nti7tKPGSy9780071833141_97ab5ec0-dea7-4494-bfd1-591121192c62.webp?v=1787868480"},{"product_id":"acting-and-performance-for-animation-paperback-2","title":"Acting and Performance for Animation - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eDerek Hayes\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eUnique, believable characters that think, feel, and captivate your audience are ones that involve emotion, personality, and story. Successful animators balance all of these elements within a single character and narrative. With \u003cem\u003eActing and Performance for Animation\u003c\/em\u003e, discover how to create dynamic, dramatic performances and believable character interaction for 2D and 3D animation and motion capture. \u003c\/p\u003e\u003cp\u003eAn invaluable resource, \u003cem\u003eActing and Performance for Animation\u003c\/em\u003e is a practical guide to the variety of performance techniques relevant to animators. Develop believable character interactions with chapters detailing the principles of performance, performance types, character emotion and personality, physical and psychological performance, and scene composition. Analyze scripts, sound, acting, action and performance with hints, tips, and animated examples featured in an extensive guide for animators working in film, TV, games, and commercials. Explore different performance techniques based upon the experiences of seasoned animators and actors with case studies featuring Peter Lord, John Stevenson, Marco Marenghi, Mark Baker, Neville Astley, Joanna Quinn, and more. \u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003eDerek Hayes is a film director with over thirty years of experience. He has consulted on numerous children TV projects including Cartwn Cymru Friends and Heroes, Character Shop and Knight Rider. He has worked with Aardman Studios as a development coordinator. He also is the animation director and co-founder of Animation City, a studio in London. Derek has also directed music videos for Madonna, Rod Stewart, Elton John and Tom Jones. He won the Epiphany prize for his work on The Miracle Maker and the Grand Prix award for his work on Prince Cinders. Dereke is currently the president of Jury for the Animation and TV at the Cairo International Film Festival and is on the BAFTA Animation jury.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 224\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.6 x 9.6 x 7.4 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e February 20, 2013\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48791613538558,"sku":"9780240812397","price":72.56,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/vSYNaU2J79780240812397_1bae76ca-ed0e-4438-aff9-6ebcf7a00785.webp?v=1787868506"},{"product_id":"gesture-drawing-a-story-based-approach-paperback-2","title":"Gesture Drawing: A Story-Based Approach - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eApril Connors\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis instructional drawing book is intended to guide the reader through a story-telling based approach to gesture drawing, utilizing different techniques and exercises that encourage and develop creative problem solving as it relates to observational studies. This book clearly outlines a work flow and process with a simple exercise program that encourages the artist to ask questions and create work that engages not only their audience but themselves. Rich illustrations are included throughout that depict this workflow and also different drawing and mark-making techniques, and how to apply the exercises throughout the course of the book. Included are video drawing tutorials and examples.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/p\u003e\u003cli\u003eThe approach to drawing as explained in the book is broken down into simple, clearly defined concepts. Each chapter outlines a further step in the drawing process, ending with a technique or exercise the reader can then execute to begin applying each concept to their work.\u003c\/li\u003e\u003cli\u003eAmple amount of illustrations drawn exclusively for this book or taken directly from the author's physical classes to clearly show the reader individual concepts, exercises, techniques, ideas, etc., so the reader may feel comfortable enough to follow the program.\u003c\/li\u003e\u003cli\u003eEach chapter includes a chapter objective as well as a summary and ample amount of illustrations which relate to the chapter objective.\u003c\/li\u003e\u003cli\u003eKey Terms will also be highlighted and defined so that they may be referenced throughout the book without causing unnecessary confusion.\u003c\/li\u003e\u003cli\u003eCompanion video tutorials that show the reader different topics and exercises for reference.\u003c\/li\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eApril Connors is a figure drawing instructor and freelance illustrator based in Los Angeles, California. She has been teaching figure drawing for the last six years, both privately and through established institutions to a wide variety of artists at all levels and from different disciplines. From the professional to the novice student. She has taught private classes in Mexico and impromptu drawing lectures\/demos in Hong Kong, countries in which her illustrations have been exhibited as part of solo and group shows. Her selfpublished booklet, \"Toasty Biscuits\" (a small compilation of drawings), was also released during her time in Hong Kong.\u003c\/p\u003e \u003cp\u003eApril's Los Angeles based drawing classes include: Gesture Drawing for Animation and Figure Drawing 1 at Gnomon School of VFX in Hollywood; Model Drawing (sophomore, junior, and senior levels) for the Fashion department at Otis College of Art and Design; Illustrative Storytelling From Life at 3Kicks Studio in Pasadena; private drawing and painting classes at her studio. From 2012-2015 she also administered an uninstructed figure drawing workshop at her studio, part of the Keystone Fine Art Studios complex. The uninstructed figure drawing sessions followed in the tradition of workshops such as \"The Drawing Club\", which placed an emphasis on characterization and story-telling.\u003c\/p\u003e \u003cp\u003eApril's academic work focuses on developing a drawing philosophy and method that places a focal point on storytelling and autodidactism, while being flexible enough to grow and change and be further developed by other artists; in this way she wishes to inspire an open and inquisitive dialogue between not only the artist and their audience, but between artists of different media and disciplines as well, something she fears is being lost in younger generations. \u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 264\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.6 x 9.9 x 7 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e September 19, 2017\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48791617208574,"sku":"9781498799270","price":113.38,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/3DTd-1XpK9781498799270_f72ff41b-9fad-44ba-b3dc-e64ee6eea31e.webp?v=1787868508"},{"product_id":"python-3-and-data-visualization-using-chatgpt-gpt-4-paperback-2","title":"Python 3 and Data Visualization Using ChatGPT \/GPT-4 - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eOswald Campesato\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eThis book is designed to show readers the concepts of Python 3 programming and the art of data visualization. It also explores cutting-edge techniques using ChatGPT\/GPT-4 in harmony with Python for generating visuals that tell more compelling data stories. Chapter 1 introduces the essentials of Python, covering a vast array of topics from basic data types, loops, and functions to more advanced constructs like dictionaries, sets, and matrices. In Chapter 2, the focus shifts to NumPy and its powerful array operations, leading into data visualization using prominent libraries such as Matplotlib. Chapter 6 includes Seaborn's rich visualization tools, offering insights into datasets like Iris and Titanic. Further, the book covers other visualization tools and techniques, including SVG graphics, D3 for dynamic visualizations, and more. Chapter 7 covers information about the main features of ChatGPT and GPT-4, as well as some of their competitors. Chapter 8 contains examples of using ChatGPT in order to perform data visualization, such as charts and graphs that are based on datasets (e.g., the Titanic dataset). Companion files with code, datasets, and figures are available for downloading. From foundational Python concepts to the intricacies of data visualization, this book is ideal for Python practitioners, data scientists, and anyone in the field of data analytics looking to enhance their storytelling with data through visuals. It's also perfect for educators seeking material for teaching advanced data visualization techniques.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003eOswald Campesato (San Francisco, CA) specializes in Deep Learning, Python, and GPT-4. He is the author\/co-author of over thirty-five books including Python 3 Using ChatGPT \/ GPT-4, NLP for Developers, and Artificial Intelligence, Machine Learning and Deep Learning (all Mercury Learning).\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 296\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.66 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e December 27, 2023\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48791757848830,"sku":"9781501522321","price":62.62,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/HoGHhYqrOR9781501522321_c71b3081-6bfb-4e3d-bc2a-c45206be08d5.webp?v=1787868580"},{"product_id":"lenticular-imaging-theory-and-practice-hardcover-2","title":"Lenticular Imaging: Theory and Practice - Hardcover","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eYitzhak Weissman\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis book treats the visual and the optical aspects of lenticular imaging comprehensively. The theoretical discussion is supplemented by numerous examples and figures which explain and illustrate the underlying principles, to make the book accessible and useful for scholars, practitioners, and graphical artists. However, this book is not a practical guide for making lenticular pictures.\u003c\/p\u003e\u003cp\u003eThe most striking capability of lenticular pictures is the display of depth. 3D lenticular pictures can be enjoyed without any visual aids, and are viewable from within a comfortably large volume. Within this volume, the picture displays change of perspective according to the viewing angle and shows the object with the correct geometry. With proper design, the changes in perspective can be smooth and continuous. These characteristics create a compelling virtual reality illusion, like the effect of holograms.\u003c\/p\u003e\u003cp\u003eThe tradeoff between the amount of displayed depth and the visual quality is established and discussed. The overall resolution of the picture determines this compromise. Basic mechanisms affecting the overall resolution are optical aberrations and print characteristics. For digital print, it is suggested that if lenticular sheets are adjusted to fit the printer characteristics, the overall resolution may be significantly improved.\u003c\/p\u003e\u003cp\u003eThe unique optical properties of lenticules and lenticular sheets are crucial for the understanding of lenticular imaging, and, as such, they receive much attention in the book. The optical mechanism of a lenticular picture is explained using simplified, yet accurate models based on classical optical imaging theory. The more advanced subjects of optical resolution and distortions are treated numerically, using ray-tracing methods. The results of this study are presented here for the first time and are used to explain the visual features of lenticular pictures. They are also important for future research and development.\u003c\/p\u003e\u003cp\u003eNumerous other topics are essential for understanding and using lenticular imaging. These topics include calibration of lenticular sheets, content preparation for 3D pictures, and viewing space design. All these issues are treated and presented in detail, including many practical examples.\u003c\/p\u003e\u003cp\u003eElectronic display systems underwent rapid evolution in recent fifty years. From early bulky, monochrome, and distorted CRT displays, modern flat-panel displays feature vibrant color and perfect geometry. The resolution, contrast, and brightness reached the highest standards of market demands. Perhaps the last challenge remaining to be conquered by display engineers is the creation of a high-quality electronic 3D display that is viewable without any aids, like a lenticular picture. This challenge attracted much attention, but, despite vast efforts, it is still beyond reach.\u003c\/p\u003e\u003cp\u003eOne of the most popular approaches to making an electronic 3D display is based on lenticular imaging. A separate chapter is devoted to the discussion of this technology. Although electronic and printed displays differ profoundly, the methodology of printed pictures can be used for the study and analysis of electronic lenticular displays, although with several modifications. The book outlines this application, to allow future study and development of such displays benefit from the research presented in this book.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 258\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.63 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e January 01, 2018\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48791806673150,"sku":"9789655724035","price":102.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/n_JT0iGLoM9789655724035_9a7f2ead-1e0b-4361-9151-7ce9ef9289a6.webp?v=1787868613"},{"product_id":"python-3-data-visualization-using-google-gemini-paperback-2","title":"Python 3 Data Visualization Using Google Gemini - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eOswald Campesato\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e This book offers a comprehensive guide to leveraging Python-based data visualization techniques with the innovative capabilities of Google Gemini. Tailored for individuals proficient in Python seeking to enhance their visualization skills, it explores essential libraries like Pandas, Matplotlib, and Seaborn, along with insights into the innovative Gemini platform. With a focus on practicality and efficiency, it delivers a rapid yet thorough exploration of data visualization methodologies, supported by Gemini-generated code samples. Companion files with source code and figures are available for downloading.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eFEATURES: \u003c\/strong\u003e \u003c\/p\u003e \u003cul\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003e Covers Python-based data visualization libraries and techniques \u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003e Includes practical examples and Gemini-generated code samples for efficient learning \u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003e Integrates Google Gemini for advanced data visualization capabilities \u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003e Sets up a conducive development environment for a seamless coding experience \u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003e Includes companion files for downloading with source code and figures \u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003c\/ul\u003e \u003cp\u003e \u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e Oswald Campesato specializes in Deep Learning, Python, and GPT-4. He is the author\/co-author of over forty books including \u003cem\u003ePython 3 Data Visualization Using ChatGPT \/ GPT-4\u003c\/em\u003e, \u003cem\u003eNLP for Developers, \u003c\/em\u003e and \u003cem\u003eArtificial Intelligence, Machine Learning and Deep Learning\u003c\/em\u003e (all Mercury Learning). \u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 184\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.4 x 8.9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e April 02, 2024\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48791843504382,"sku":"9781501522802","price":56.14,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/UzvIrf5aSz9781501522802_b5371c1d-4e4d-4a9f-84da-fbb443ef273b.webp?v=1787868660"},{"product_id":"quick-sketching-with-ron-husband-revised-and-expanded-paperback-2","title":"Quick Sketching with Ron Husband: Revised and Expanded - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eRon Husband\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eQuick Sketching with Ron Husband\u003c\/strong\u003e offers instruction to quick sketching and all its techniques. From observing positive and negative space and learning to recognize simple shapes in complex forms to action analysis and using line of action, this Disney legend teaches you how to sketch using all these components, and how to do it in a matter of seconds. Watch his drawings as he grows from a young, talented artist, to a true Disney animator. Follow him as he goes around the world and sketches flamenco dancers, football players, bakers, joggers, lions, tigers, anyone, and anything.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/p\u003e\u003cli\u003eGet tips on quick sketching from a Disney legend who has animated or supervised some of your favourite recent Disney movies like The Fox and the Hound, The Little Mermaid, and Beauty and the Beast.\u003c\/li\u003e\u003cli\u003eFeatures artist's guide and handbook which provides instruction while chronicling the author's growth as an artist.\u003c\/li\u003e\u003cli\u003eQuickly try out Husband's instructions and tips as you learn them in a sketchbook at the back of the book.\u003c\/li\u003e\u003cli\u003eThis new edition re-emphasizes the four basic shapes and how important it is to recognize them in fast action.\u003c\/li\u003e\u003cli\u003eStressing the importance of observation and the vital part this discipline plays in sketching.\u003c\/li\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eRon Husband\u003c\/strong\u003e is a Disney animator who has worked on films such as The Small One, The Fox and the Hound, The Black Cauldron, The Great Mouse Detective, Oliver \u0026amp; Company, The Little Mermaid, The Rescuers Down Under, Beauty and the Beast, Aladdin, The Lion King, Pocahontas, Fantasia 2000, the re-release of Beauty and the Beast in IMAX format and Treasure Planet released in 2002 where he animated Long John Silver. He also animated the cool cat in the music video for Paula Abdul's \"Opposites Attract.\" On top of his animation credits, Ron has also illustrated numerous children's books and magazines, and currently teaches drawing classes at Mt. San Antonio College, Walnut, CA and Art Center in Pasadena, CA, and he has taught drawing workshops in Mexico City, Mexico, Tokyo, Japan, and other locations all over the world.\u003c\/p\u003e \u003cp\u003e\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 424\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 1 x 10.9 x 8.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e March 13, 2019\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48791850811646,"sku":"9781138336742","price":108.52,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/7VefUvTwxw9781138336742_7335c763-9caa-4c80-afca-61150732e811.webp?v=1787868673"},{"product_id":"applying-color-theory-to-digital-media-and-visualization-paperback-2","title":"Applying Color Theory to Digital Media and Visualization - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eTheresa-Marie Rhyne\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003e\u003ci\u003eApplying Color Theory to Digital Media and Visualization\u003c\/i\u003e\u003c\/b\u003e provides an overview of the application of color theory concepts to digital media and visualization. It highlights specific color concepts such as color harmony and data color schemes. Examples of generative AI solutions for color scheme suggestion are provided. The usage of these concepts is shown with actual online and mobile tools. Color deficiencies are reviewed, and color tools for examining how a specific color map design will look to someone with the deficiency are discussed. A five-stage colorization process is defined and applied to case study examples.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eFeatures: \u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e \u003cli\u003ePresents color theory and data color concepts that can be applied to digital media and visualization problems over and over again\u003c\/li\u003e \u003cli\u003eOffers a comprehensive review of the historical progression of color models\u003c\/li\u003e \u003cli\u003eDemonstrates actual case study implementations of color analyses tools\u003c\/li\u003e \u003cli\u003eProvides overview of color theory and harmony analytics in terms of online and mobile analysis tools\u003c\/li\u003e \u003cli\u003eTeaches the color theory language to use in interacting with color management professionals\u003c\/li\u003e \u003c\/ul\u003e\u003cp\u003eUnlike many books on color, which examine artists' use of color, color management or color science, this book applies fundamental color concepts to digital media and visualization solutions, and the new edition includes generative AI solutions for color suggestion. A video summary of the chapters by the author can also be found here: https: \/\/www.youtube.com\/watch?v=aGDXyTd1UWk. This is the ideal book for digital media and visualization content creators and developers.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eTheresa-Marie Rhyne\u003c\/b\u003e has over three decades of experience in producing and colorizing digital media and visualization. She has consulted with the Stanford University Visualization Group on a color suggestion prototype system, the Center for Visualization at the University of California at Davis, and the Scientific Computing and Imaging Institute at the University of Utah on applying color theory to ensemble data visualization. Prior to her consulting work, she founded two visualization centers: (1) the United States Environmental Protection Agency's Scientific Visualization Center in the 1990s and (2) the Center for Visualization and Analytics at North Carolina State University in the 2000s. Theresa-Marie received a BS degree, two MS degrees, and the Degree of Engineer in Civil Engineering from Stanford University. She is an internationally recognized digital media artist who began creating digital media with early Apple computers, including the colorization of early Macintosh educational software. In 2023, she received an IEEE Computer Society Distinguished Contributor Award. She is currently exploring and writing on the use of Generative AI for color scheme suggestion.\u003c\/p\u003e\u003cp\u003eHer website is: www.theresamarierhyne.com.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 207\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.48 x 10 x 7 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e December 19, 2024\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48791852646654,"sku":"9781032811727","price":137.68,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/R_as-RPdW09781032811727_b48cadec-c574-4d4a-a860-6c4ac08790b0.webp?v=1787868677"},{"product_id":"python-3-using-chatgpt-gpt-4-paperback-2","title":"Python 3 Using Chatgpt\/GPT-4 - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eOswald Campesato\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eThis book is intended primarily for people who want to learn both Python 3 and how to use ChatGPT with Python. Chapter One begins with an introduction to fundamental aspects of Python programming, including various data types, number formatting, Unicode and UTF-8 handling, and text manipulation techniques. Later, the book covers loops, conditional logic, and reserved words in Python. You will also see how to handle user input, manage exceptions, and work with command-line arguments. Next, the text transitions to the realm of Generative AI, discussing its distinction from Conversational AI. Popular platforms and models, including ChatGPT, GPT-4, and their competitors, are presented to give readers an understanding of the current AI landscape. The book also sheds light on the capabilities of ChatGPT, its strengths, weaknesses, and potential applications. In addition, you will learn how to generate a variety of Python 3 code samples via ChatGPT using the \"Code Interpreter\" plugin. Code samples and figures from the book are available for downloading. In essence, the book provides a modest bridge between the worlds of Python programming and AI, aiming to equip readers with the knowledge and skills to navigate both domains confidently.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003eOswald Campesato (San Francisco, CA) specializes in Deep Learning, Python, and GPT-4. He is the author\/co-author of over thirty-five books including Python 3 Data Visualization Using ChatGPT \/ GPT-4, NLP for Developers, and Artificial Intelligence, Machine Learning and Deep Learning (all Mercury Learning).\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 184\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.4 x 8.9 x 5.9 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e January 03, 2024\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48791874535678,"sku":"9781501522284","price":62.62,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/e-yEEMfEZb9781501522284_f63c1f09-55d1-4c38-80fc-edd5ee741faf.webp?v=1787868720"},{"product_id":"dancing-heads-a-hand-and-footbook-for-creative-contemporary-dance-with-children-and-young-people-from-4-to-18-years-paperback","title":"Dancing Heads: A Hand- And Footbook for Creative\/Contemporary Dance with Children and Young People from 4 to 18 Years - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eLeanore Ickstadt\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003ci\u003eDancing Heads\u003c\/i\u003e-a practical 'how to' book for dance teachers and those who would like to teach creative\/contemporary dance to children and young people (ages 4 to 18) in studios, community centers and public schools. Approaches to teaching technique, using improvisation and creating dances (choreography) are included, as well as what to teach, when and why (curricula). Hints on what to do on a \"bad dance day\" and how to start a new class provide concrete solutions to problems that all dance teachers face.\u003c\/p\u003e \u003ci\u003eDancing Heads\u003c\/i\u003e offers inspiration, but also very practical approaches to daily problems: an analysis of structures and problems and a variety of possible solutions and approaches based on 45 years of teaching experience. It is useful for experienced teachers as well as newcomers to the field and for dancers just starting to teach.\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 144\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.34 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e November 29, 2007\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48847653404926,"sku":"9780595472536","price":16.15,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/pnu46Fn-vh9780595472536.webp?v=1788335713"},{"product_id":"game-feel-a-game-designers-guide-to-virtual-sensation-paperback-1","title":"Game Feel: A Game Designer's Guide to Virtual Sensation - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eSteve Swink\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\"Game Feel\" exposes \"feel\" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games. The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 376\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.9 x 9.1 x 7.4 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e October 01, 2008\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48853610823934,"sku":"9780123743282","price":111.76,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/2wZEFyR5lA9780123743282_f80aabde-b083-4e7a-b00f-c93669fd5484.webp?v=1788390454"},{"product_id":"eachoneteachten-the-journey-continues-paperback-1","title":"#EachOneTeachTen - The Journey Continues - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eNamya Joshi\u003c\/b\u003e (Author), \u003cb\u003eSarah Laliberte\u003c\/b\u003e (Editor)\u003c\/p\u003e\u003cp\u003eEvery human being is endowed with intelligence, memory and strength of character. This role has taught me to touch the hearts of other human beings. I am a happy go lucky daughter of my parents especially of my mother. My school is proud of me being its student. I am a good friend of my friends who believes in peer learning following my motto, #EachOneTeachTen, which indicates that EACH ONE CAN TEACH ANOTHER TEN PEOPLE, and make global connections. This has an impact that causes a chain reaction that leads to change. I hope my story will inspire you to do the same!\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 92\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.24 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e January 11, 2023\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48853709816062,"sku":"9781990566370","price":23.74,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/1ML4BC64wj9781990566370_d85c011b-05ba-47a7-a03a-7d681c47a1a5.webp?v=1788390484"},{"product_id":"narrative-design-for-indies-getting-started-paperback-1","title":"Narrative Design for Indies: Getting Started - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eEdwin McRae\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eYou want to create a video game? Great!\u003cbr\u003e You want to tell a story? Fantastic!\u003cbr\u003e You want to create a video game that tells a story? What? Are you insane?!\u003cbr\u003e \u003cbr\u003e I'm joking, kind of. You don't have to be insane to tell a good story through your Indie video game, but you do have to be out of your mind. What I mean is, you have to empty your brain of a whole bunch of stuff that Hollywood and Triple-As have told you about games and stories, and fill it up with stuff that's actually going to work on your teeny tiny budget.\u003cbr\u003e \u003cbr\u003e Three Act structure? That's like trying to shove a giant triangle through a tiny circle.\u003cbr\u003e Hero's Journey? Yup, that'll take you nowhere, fast.\u003cbr\u003e Authorial Authority. Now you're just winding me up!\u003cbr\u003e \u003cbr\u003e Whether you're an Indie developer or a narrative designer wanting to work in the Indie space, Narrative Design for Indies: Getting Started will take you through some tried and true techniques of Indie video game storytelling. Techniques that have been developed to blow minds rather than budgets.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 108\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.26 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e February 25, 2018\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48853775188222,"sku":"9780473430603","price":17.26,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/Cphhu1HUCr9780473430603_6a64b1cc-eacf-495b-bf01-055e2b4c7f34.webp?v=1788390508"},{"product_id":"software-creativity-2-0-paperback-1","title":"Software Creativity 2.0 - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eRobert L. Glass\u003c\/b\u003e (Author), \u003cb\u003eTom DeMarco\u003c\/b\u003e (Foreword by)\u003c\/p\u003e\u003cp\u003e\"This book is written from a powerfully felt, personal perspective: that software construction is primarily a problem-solving activity; that all problem-solving requires creativity; that software problem-solving is deeply complex, perhaps more deeply complex than any other activity; and that, therefore, software problem-solving requires the ultimate in creativity.\" --Robert L. Glass, from the Preface In Software Creativity 2.0, acclaimed author Robert L. Glass explores a critical, yet strangely neglected, question: What is the role of creativity in software engineering and computer programming? With his trademark easy-to-read style and practical approach, backed by research and personal experience, Glass takes on a wide range of related angles and implications. To name only a few: * Are discipline and formality at odds with flexibility and agility? * When are control-driven vs. experimentation-driven approaches most effective? * Can we \"make creativity happen\" in a software organization? * Which is more important, process or product? * How do theory and practice interact in the software field? Can practitioners and academe complement each other more effectively? * Is there a missing link between creativity and software design? * What is the balance of \"intellectual\" and \"clerical\" tasks in software work? * Can we still find a place for plain old fun? Revised, updated, and expanded, Software Creativity 2.0 also features a new Foreword by Tom DeMarco, author of Peopleware, and a new Preface by author Robert L. Glass.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 484\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.97 x 9.25 x 7.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e November 27, 2006\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48853838102782,"sku":"9780977213313","price":37.78,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/xxTJ0gd5eO9780977213313_22881a5e-2105-4655-a5cc-3ff83c8feea5.webp?v=1788390534"},{"product_id":"working-with-sound-the-future-of-audio-work-in-interactive-entertainment-paperback-1","title":"Working with Sound: The Future of Audio Work in Interactive Entertainment - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eRob Bridgett\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cem\u003eWorking with Sound\u003c\/em\u003e is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry. \u003c\/p\u003e\u003cp\u003eThrough learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers, and dialogue designers find themselves equipped uniquely to thrive in the hybrid, remote, and studio-based realms of today's fast-evolving working landscapes. With unique insights into navigating the worlds of isolation and collaboration, this book explores ways of thinking and working in this world, equipping the reader with inspiration to sustainably tackle the many stages of the development process. \u003c\/p\u003e\u003cp\u003eWorking with Sound is an essential guide for professionals working in dynamic audio teams of all sizes, as well as the designers, producers, artists, animators, and programmers who collaborate closely with their colleagues working on game audio and sound.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eRob Bridgett\u003c\/strong\u003e is a British-Canadian Audio Director, Mix Supervisor, Sound Designer and Recordist based in Newfoundland. In 1993, Rob attended Derby University to study cinema and media and was one of the first to graduate from the 'Sound Design for the Moving Image' Master's degree programme at Bournemouth University in 1999. 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The reader will model characters for the Castle Environment created in Volume I, which will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves. The Skin Modifier is used for associating the meshes to the rigs and the characters are then exported to the Unity game engine and integrated into the Castle Scene with a Third Person Character camera. As the text introduces new modeling skills, it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design and providing the team with placeholder assets and final model assets that are unwrapped and custom textured using both box mapping and the 3ds Max Quick Peel tool. 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An experienced video game designer and developer, he recently released the large-scale video game environment portal, Pollywog Pond, for early learners. The game was nominated for a 2019 Kidscreen Award \"Best New Video Game - Original.\" The game is being developed into a children's television series for national distribution, a co-production with RI PBS. A graduate of Towson University, MD, USA, Culbertson earned a Master of Art in Art Education degree from the Rhode Island School of Design, Providence, RI, USA. Commercially, he began his career at Hasbro, Inc. as an industrial designer in Research \u0026amp; Design. Within a short time, he was made Director of the Sculpture Department, guiding the company's popular toy lines such as G.I. Joe and My Little Pony. Moving into the freelance community, he developed a nationwide clientele including manufacturers, theme parks and cruise lines. Specializing in licensed characters, he has extensive experience working with clients such as The Walt Disney Company, Jim Henson Company, Sesame Street Workshop, Nickelodeon and others. As an inventor, he is responsible for numerous toy concepts and designs. Additionally, he has created and produced the award-winning puppet show \"Li'l Rhody!\" for Rhode Island PBS. As a fine artist, he has been recognized internationally for his sculptural work through numerous large-scale public art works worldwide, including most recently, a memorial to Jim Henson in Hyattsville, Maryland. He has the distinction of being named a Copley Master Artist by the Copley Society of Boston. A Professor at New England Institute of Technology, he is a faculty member of the University's nationally ranked Video Game Development and Design Department. With over 18 years of post-secondary teaching experience, his teaching emphasis is in 3D modeling, animation and game development.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 482\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.97 x 9.69 x 7.44 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e March 10, 2021\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48856120918270,"sku":"9780367707804","price":137.68,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/RbUc2cwzkO9780367707804.webp?v=1788424171"},{"product_id":"aesthetic-programming-a-handbook-of-software-studies-paperback","title":"Aesthetic Programming: A Handbook of Software Studies - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eWinnie Soon\u003c\/b\u003e (Author), \u003cb\u003eGeoff Cox\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThe book explores the technical as well as cultural imaginaries of programming from its insides. It follows the principle that the growing importance of software requires a new kind of cultural thinking - and curriculum - that can account for, and with which to better understand the politics and aesthetics of algorithmic procedures, data processing and abstraction. It takes a particular interest in power relations that are relatively under-acknowledged in technical subjects, concerning class and capitalism, gender and sexuality, as well as race and the legacies of colonialism. This is not only related to the politics of representation but also nonrepresentation: how power differentials are implicit in code in terms of binary logic, hierarchies, naming of the attributes, and how particular worldviews are reinforced and perpetuated through computation. It introduces and demonstrates the reflexive practice of aesthetic programming, engaging with learning to program as a way to understand and question existing technological objects and paradigms, and to explore the potential for reprogramming wider eco-socio-technical systems. 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It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way.\u003c\/p\u003e\u003cp\u003eThe companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com \u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eJeff Howard is Senior Lecturer in the Games Academy at Falmouth University in Cornwall, where he specialises in occult, metal, and Gothic themes and mechanics in games.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 222\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.58 x 10 x 7 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e April 25, 2022\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48856148541694,"sku":"9780367686048","price":108.52,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/zR9R-4nF8n9780367686048.webp?v=1788424213"},{"product_id":"digital-zombies-undead-stories-narrative-emergence-and-videogames-paperback","title":"Digital Zombies, Undead Stories: Narrative Emergence and Videogames - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eLawrence May\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThrough analysis of three case study videogames - \u003ci\u003eLeft 4 Dead 2\u003c\/i\u003e, \u003ci\u003eDayZ\u003c\/i\u003e and \u003ci\u003eMinecraft\u003c\/i\u003e - and their online player communities, \u003ci\u003eDigital Zombies, Undead Stories\u003c\/i\u003e develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players' creative activity on social media platforms. 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Yet neither the paintings nor Van Gogh's story might have survived at all had it not been for his sister-in-law, the teacher, translator, and socialist Jo van Gogh-Bonger.\u003c\/p\u003e\u003cp\u003eJo married the painter's brother, Theo, in 1889, and over the next two years lived through the deaths of both Vincent and her new husband. Left with an infant son, she inherited little save a cache of several hundred paintings and an enormous archive of letters. Advised to consign these materials to an attic, she instead dedicated her life to making them known. Over the next three decades she tirelessly promoted Vincent's art, organizing major exhibitions and compiling and editing the correspondence, the first edition of which included, as a preface, her account of Van Gogh's life. This short biography, written from a vantage point of familial intimacy, affords a revealing and, at times, heartbreaking testimony to the painter's perilous life.\u003c\/p\u003e\u003cp\u003eAn introduction by the art critic and scholar Martin Gayford provides an insightful discussion of the author's relationship with the Van Goghs, while abundant color illustrations throughout the book trace the development of the painter's signature style.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003eJo van Gogh-Bonger (1862-1925) compiled and edited the first edition of Vincent van Gogh's letters. Martin Gayford studied philosophy at Cambridge and art history at the Courtauld Institute of London University. He has written prolifically about art and jazz, and he is currently art critic for the \u003ci\u003eSpectator\u003c\/i\u003e. His book about Van Gogh in Arles, \u003ci\u003eThe Yellow House\u003c\/i\u003e, was published in 2005.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 192\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.5 x 6.1 x 4.6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e May 22, 2018\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48857419743486,"sku":"9781032203003","price":118.24,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/9bHVc52KBI9781606065600.webp?v=1788427521"},{"product_id":"game-dev-stories-volume-1-interviews-about-game-development-and-culture-paperback-1","title":"Game Dev Stories Volume 1: Interviews about Game Development and Culture - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eDavid L. Craddock\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eGame Dev Stories: Interviews About Game Development and Culture Volumes 1\u003c\/strong\u003e and \u003cb\u003e2\u003c\/b\u003e are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, \u003cb\u003eGame Dev Stories\u003c\/b\u003e gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, \u003cb\u003eGame Dev Stories\u003c\/b\u003e offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. \u003c\/p\u003e\u003cp\u003eAuthor Bio\u003c\/p\u003e\u003cp\u003eDavid L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling \u003ci\u003eStay Awhile and Listen\u003c\/i\u003e series, \u003ci\u003eArcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room\u003c\/i\u003e, and fiction for young adults, including \u003ci\u003eThe Dumpster Club\u003c\/i\u003e and \u003ci\u003eHeritage: Book One of the Gairden Chronicles\u003c\/i\u003e. 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Find him online @davidlcraddock on Twitter.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 178\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.41 x 10 x 7 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e October 29, 2021\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48857713967358,"sku":"9781032059051","price":102.04,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/hPEVN9E-zM9781032059051_7c0c0c5c-e4ef-434c-9657-93443e016cae.webp?v=1788431017"},{"product_id":"sound-design-for-the-visual-storyteller-creating-sound-for-visual-media-paperback-1","title":"Sound Design for the Visual Storyteller: Creating Sound for Visual Media - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eChristopher D. 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Supported by a plethora of audio and video examples to demonstrate key concepts, this book guides aspiring sound designers on the power and production value of the well-conceived soundtrack and showcases some of the most effective techniques for getting there.\u003c\/p\u003e\u003cp\u003eThis is an ideal introduction for storytellers working in a range of contexts, including filmmakers, sound designers, and sound editors, as well as students of sound for film and broadcast.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChristopher D. Anderson\u003c\/b\u003e is a New England-based sound designer, mixer, sound editor, sound supervisor, and educator. Mr. Anderson has participated in many award-winning programs, working both on set and in post-production. 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Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in.\u003c\/p\u003e\u003cp\u003eIn addition to all the gold-mine coverage and interviews with expert animators from the previous edition, \u003cem\u003eHow to Cheat in Maya 2012\u003c\/em\u003e also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya's new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving scripts, and advanced tricks with the new Graph Editor. 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It is destined to change our traditional perceptions and definitions of digital expression. \u003cbr\u003e Through the works of cutting-edge computer artists, composers, and designers, \u003ci\u003eDigital Mosaics\u003c\/i\u003e explores the possibilities of the digital medium and how it radically transforms the way art is produced and understood by the audience. Presenting an astonishing collection of examples, \u003ci\u003eDigital Mosaics\u003c\/i\u003e illuminates the qualities that make digital expression different from all previous artistic endeavors. From his discussion of the changing meaning of \"original\" art -- digital creations are at once infinitely reproducible and essentially ephemeral -- to his insights into the impact this kind of art has on the relationship between artist and audience, Steven Holtzman gives readers an unprecedented look at the new aesthetic that is laying the groundwork for the digital and art worlds of our future.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003eSteven Holtzman is the author of \u003ci\u003eDigital Mantras\u003c\/i\u003e and the President and CEO of Perspecta, Inc., and serves on the board of directors of Liquid Audio and other Internet software companies. He lives in Woodside, California. He can be reached at steveh@shriek.com.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 208\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.65 x 9.23 x 6.14 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e July 14, 1998\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48858024083710,"sku":"9780684846125","price":15.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/BgnW1qUyyd9780684846125_4fb95822-8103-4888-9c4b-6e9ce9eefe4c.webp?v=1788434545"},{"product_id":"dll-list-landscape-the-art-from-computer-memory-space-paperback-1","title":"DLL List Landscape: The Art from Computer Memory Space - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eDmitry Vostokov\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eThis is a revised ultra-premium color reprint of the original 2008 conceptual art book featuring magnificent images from the process user space generated by Dump2Picture. From the book Preface: \"Imagine we disassemble a system and put its parts, components into a segment one by one. What we get is an example of a component list landscape. The same procedure can be performed with a computer program assembled in linear memory from various software components called DLLs (Dynamic Link Libraries). Memory space, interpreted as a picture, shows characteristic patterns of components and memory region boundaries, known as the DLL list landscape. The Dump2Picture tool from DumpAnalysis.org was used to convert memory dumps into corresponding bitmap images with 32-bit and 16-bit color depths. 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Warren Davis, the creator of the groundbreaking \u003ci\u003eQ*bert\u003c\/i\u003e, worked as a member of the creative teams who developed some of the most popular video games of all time, including \u003ci\u003eJoust 2\u003c\/i\u003e, \u003ci\u003eMortal Kombat\u003c\/i\u003e, \u003ci\u003eNBA Jam\u003c\/i\u003e, and \u003ci\u003eRevolution X\u003c\/i\u003e.\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003c\/p\u003e\u003cp\u003eIn a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams\/Bally\/Midway, and Premiere.\u003c\/p\u003e \u003cp\u003e\u003c\/p\u003e\u003cp\u003eLikewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who's who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haeger, and Dennis Nordman, among many others.\u003c\/p\u003e \u003cp\u003e\u003c\/p\u003e\u003cp\u003eThe impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as \u003ci\u003eMortal Kombat\u003c\/i\u003e, \u003ci\u003eT2\u003c\/i\u003e, and \u003ci\u003eNBA Jam\u003c\/i\u003e. When Davis worked on the fabled \u003ci\u003eUs vs. Them\u003c\/i\u003e, it was the first time a video game integrated a live action story with arcade-style graphics.\u003c\/p\u003e \u003cp\u003e\u003c\/p\u003e\u003cp\u003eOn the one-of-a-kind \u003ci\u003eExterminator\u003c\/i\u003e, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For \u003ci\u003eRevolution X\u003c\/i\u003e, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist's work into game code.\u003c\/p\u003e \u003cp\u003e\u003c\/p\u003e\u003cp\u003eWhether you're looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960's computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for \u003ci\u003eRevolution X\u003c\/i\u003e, Davis' memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWarren Davis'\u003c\/b\u003e career in the video game industry spans three decades. 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Filled with detailed examples and expert strategies from an Oracle ACE, \u003ci\u003eOracle Database 12c PL\/SQL Programming\u003c\/i\u003e explains how to retrieve and process data, write PL\/SQL statements, execute effective queries, incorporate PHP and Java, and work with dynamic SQL. Code testing, security, and object-oriented programming techniques are fully covered in this comprehensive Oracle Press guide.\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eExplore new SQL and PL\/SQL features in Oracle Database 12\u003ci\u003ec\u003c\/i\u003e \u003c\/li\u003e\n\u003cli\u003eBuild control structures, cursors, and loop statements\u003c\/li\u003e\n\u003cli\u003eWork with collections, varrays, tables, and associative array collections \u003c\/li\u003e\n\u003cli\u003eLocate and repair errors and employ exception handlers\u003c\/li\u003e\n\u003cli\u003eExecute black box, white box, and integration tests\u003c\/li\u003e\n\u003cli\u003eConfigure and manage stored packages and libraries\u003c\/li\u003e\n\u003cli\u003eHandle security with authentication and encryption\u003c\/li\u003e\n\u003cli\u003eUse LOBs to store text and multimedia content\u003c\/li\u003e\n\u003cli\u003eWrite and implement PL\/SQL and Java triggers\u003c\/li\u003e\n\u003cli\u003eExtend functionality using dynamic SQL statements\u003c\/li\u003e\n\u003cli\u003eUnderstand object types, nested tables, and unnesting queries\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eMichael McLaughlin, Oracle ACE, \u003c\/b\u003e is a professor at BYU - Idaho in the Computer Information Technology Department of the Business and Communications School. 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\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eThis fun letter tracing book is a great way for your child to practice writing alphabet essential to improve their fine motor skills.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eBook Features: \u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eLarge font size letters for little hands\u003c\/li\u003e\n\u003cli\u003eUppercase A-Z and Lowercase a-z letters\u003c\/li\u003e\n\u003cli\u003eFull size \u003cstrong\u003e8.5 x 11 \u003c\/strong\u003einches\u003c\/li\u003e\n\u003cli\u003eprinted on quality interior paper\u003c\/li\u003e\n\u003cli\u003epremium glossy laminated cover\u003c\/li\u003e\n\u003c\/ul\u003e\u003cstrong\u003eA perfect educational gift for children!\u003c\/strong\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 110\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.23 x 11.02 x 8.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e July 05, 2019\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48873430515966,"sku":"9781078253154","price":10.06,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/Tu7DGhWKiw9781078253154_c663dd2b-6087-4a46-b0e0-5e8d56f2bd6d.webp?v=1788611486"},{"product_id":"introduction-to-photoshop-an-essential-guide-for-absolute-beginners-paperback-1","title":"Introduction to Photoshop: An Essential Guide for Absolute Beginners - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eKevin Wilson\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eThis full-color book is an essential guide to getting started with Adobe Photoshop. It's packed with tutorials, illustrations, and practical exercises to help you make sense of this complex and powerful software.\u003cbr\u003eYou'll start with the basics of Photoshop, including an overview of its myriad tools and other options. Next, you will learn about some of the common tasks that can be performed in Photoshop, such as how to touch up images and basic applications in photography. You'll also be walked through how to leverage Photoshop for special and 3D effects. Each and every technique author Kevin Wilson presents is illustrated step-by-step using screenshots with concise, easy to follow text. Downloadable sample photoshop files and images are also provided, to help you work your way through the book.\u003cbr\u003eWhether you are a graphic design student, a photographer, or just a keen computer user, this book will provide you with a firm grasp of the underpinningfoundations of Photoshop and equip you with the skills needed to unleash its full power.\u003cbr\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eUnderstand Photoshop's many tools\u003c\/li\u003e\n\u003cli\u003eUse Photoshop to execute common image manipulation tasks \u003c\/li\u003e\n\u003cli\u003eTouch up photographs and other images in Photoshop\u003c\/li\u003e\n\u003cli\u003eRemove lens distortion and make photos look more professional\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003cbr\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003eStudents, those interested in starting graphic design, and photographers looking to enhance, clean up and manipulate their photos. 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After earning a master's degree in computer science, software engineering, and multimedia systems, Kevin has held various positions in the IT industry including graphic \u0026amp; web design, digital film \u0026amp; photography, programming \u0026amp; software engineering, developing \u0026amp; managing corporate networks, building computer systems, and IT support. 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JUnit automates unit testing and reduces the effort required to frequently test code while developing it. \u003c\/p\u003e\u003cp\u003e While there are lots of bits of documentation all over the place, there isn't a go-to-manual that serves as a quick reference for JUnit. This Pocket Guide meets the need, bringing together all the bits of hard to remember information, syntax, and rules for working with JUnit, as well as delivering the insight and sage advice that can only come from a technology's creator. \u003c\/p\u003e \u003cp\u003e Any programmer who has written, or is writing, Java Code will find this book valuable. Specifically it will appeal to programmers and developers of any level that use JUnit to do their unit testing in test-driven development under agile methodologies such as Extreme Programming (XP) [another Beck creation]. \u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eKent Beck is the founder and director of Three Rivers Institute (TRI). He has pioneered patterns for software development, the XUnit family of test frameworks, the HotDraw drawing editor framework, CRC cards, refactoring, and most recently eXtreme Programming (XP). He is the author of Extreme Programming Explained, Planning Extreme Programming, and The Smalltalk Best Practice Patterns. He lives on 20 acres in rural southern Oregon with his wife, five children, four dogs, two sheep, and a variable number of domestic fowl.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 90\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.28 x 6.98 x 4.38 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e November 02, 2004\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48873434382590,"sku":"9780596007430","price":9.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/vM1IAPEsEX9780596007430_67f3712c-4dee-434a-8caf-956e91f518a0.webp?v=1788611488"},{"product_id":"learn-python-3-the-hard-way-a-very-simple-introduction-to-the-terrifyingly-beautiful-world-of-computers-and-code-paperback-1","title":"Learn Python 3 the Hard Way: A Very Simple Introduction to the Terrifyingly Beautiful World of Computers and Code - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eZed Shaw\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eYou \u003cem\u003eWill\u003c\/em\u003e Learn Python 3!\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eZed Shaw has perfected the world's best system for learning Python 3. Follow it and you will succeed--just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else.\u003c\/p\u003e \u003cp\u003eIn \u003cem\u003e\u003cstrong\u003eLearn Python 3 the Hard Way, \u003c\/strong\u003e\u003c\/em\u003e you'll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you'll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code--live, as he's doing the exercises. \u003cbr\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eInstall a complete Python environment\u003c\/li\u003e \u003cli\u003eOrganize and write code\u003c\/li\u003e \u003cli\u003eFix and break code\u003c\/li\u003e \u003cli\u003eBasic mathematics\u003c\/li\u003e \u003cli\u003eVariables\u003c\/li\u003e \u003cli\u003eStrings and text\u003c\/li\u003e \u003cli\u003eInteract with users\u003c\/li\u003e \u003cli\u003eWork with files\u003c\/li\u003e \u003cli\u003eLooping and logic\u003c\/li\u003e \u003cli\u003eData structures using lists and dictionaries\u003c\/li\u003e \u003cli\u003eProgram design\u003c\/li\u003e \u003cli\u003eObject-oriented programming\u003c\/li\u003e \u003cli\u003eInheritance and composition\u003c\/li\u003e \u003cli\u003eModules, classes, and objects\u003c\/li\u003e \u003cli\u003ePython packaging\u003c\/li\u003e \u003cli\u003eAutomated testing\u003c\/li\u003e \u003cli\u003eBasic game development\u003c\/li\u003e \u003cli\u003eBasic web development\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eIt'll be hard at first. But soon, you'll just get it--and that will feel great! This course will reward you for every minute you put into it. Soon, you'll know one of the world's most powerful, popular programming languages. You'll be a Python programmer.\u003c\/p\u003e \u003cp\u003e\u003cem\u003eThis Book Is Perfect For\u003c\/em\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eTotal beginners with zero programming experience\u003c\/li\u003e \u003cli\u003eJunior developers who know one or two languages\u003c\/li\u003e \u003cli\u003eReturning professionals who haven't written code in years\u003c\/li\u003e \u003cli\u003eSeasoned professionals looking for a fast, simple, crash course in Python 3\u003c\/li\u003e \u003c\/ul\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eZed A. Shaw\u003c\/strong\u003e is the author of the popular online books \u003cem\u003eLearn Python the Hard Way, Learn Ruby the Hard Way, \u003c\/em\u003e and \u003cem\u003eLearn C the Hard Way.\u003c\/em\u003e He is also the creator of several open source software projects and has been programming and writing for nearly 20 years. Most of his free time is devoted to the study of painting and art history.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 320\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.6 x 9.1 x 7 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e June 27, 2017\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48873434317054,"sku":"9780134692883","price":39.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/iJHJNoZ7QF9780134692883_e38b917e-9ebc-437d-96f8-5b0afab256d3.webp?v=1788611489"},{"product_id":"build-stunning-real-time-vfx-with-unreal-engine-5-start-your-journey-into-unreal-particle-systems-to-create-realistic-visual-effects-using-niagara-paperback-1","title":"Build Stunning Real-time VFX with Unreal Engine 5: Start your journey into Unreal particle systems to create realistic visual effects using Niagara - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eHrishikesh Andurlekar\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eCreate professional real-time particle systems and particle asset creation workflows for games with the power of Niagara and Unreal Engine 5\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKey Features: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e- Explore how Niagara can make your games pop by creating stunning particle systems in Unreal Engine 5\u003c\/p\u003e\u003cp\u003e- Level up your VFX skills and enhance your employability in a competitive market\u003c\/p\u003e\u003cp\u003e- Build various particle system projects to reinforce your learning and put your new knowledge into practice\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eBook Description: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eWhile no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5-without a line of code.\u003c\/p\u003e\u003cp\u003eThis handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5's VFX system. Throughout the book, you'll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you'll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package.\u003c\/p\u003e\u003cp\u003eBy the end of this VFX book, you'll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWhat You Will Learn: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e- Brush up your vector mathematics skills\u003c\/p\u003e\u003cp\u003e- Access and create namespaces in Niagara\u003c\/p\u003e\u003cp\u003e- Add a Niagara system to a Blueprint actor\u003c\/p\u003e\u003cp\u003e- Create a particle system with dynamic inputs\u003c\/p\u003e\u003cp\u003e- Publish a custom module for your team members to use\u003c\/p\u003e\u003cp\u003e- Create Niagara Scratch modules\u003c\/p\u003e\u003cp\u003e- Enable your particle emitters to communicate using event handlers\u003c\/p\u003e\u003cp\u003e- Control Niagara systems using Blueprint public variables\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWho this book is for: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eThis book is for visual effects artists transitioning to real-time virtual production workflow as well as beginners looking to learn Niagara for games and other real-time applications. Game programmers, 3D generalists, and game designers interested in adding VFX for their game and metaverse projects will also find this book useful. A basic understanding of Unreal Engine 5, blueprints, as well as layout, materials, and lighting in Unreal Engine is expected.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eTable of Contents\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e- Getting Started with Unreal Engine Particle System Frameworks\u003c\/p\u003e\u003cp\u003e- Understanding Particle System Concepts\u003c\/p\u003e\u003cp\u003e- Exploring Niagara Concepts and Architecture\u003c\/p\u003e\u003cp\u003e- Building Our First Niagara System\u003c\/p\u003e\u003cp\u003e- Diving into Emitter-System Overrides\u003c\/p\u003e\u003cp\u003e- Exploring Dynamic Inputs\u003c\/p\u003e\u003cp\u003e- Creating Custom Niagara Modules\u003c\/p\u003e\u003cp\u003e- Local Modules and Versioning\u003c\/p\u003e\u003cp\u003e- Events and Event Handlers\u003c\/p\u003e\u003cp\u003e- Debugging workflow in Niagara\u003c\/p\u003e\u003cp\u003e- Controlling Niagara Particles using Blueprints\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 312\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.65 x 9.25 x 7.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e May 30, 2023\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48873434743038,"sku":"9781801072410","price":74.86,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/files\/266g_498nv9781801072410_c7c4d3dc-1e7e-4e6a-9fc6-df68df1b3b6d.webp?v=1788611489"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0826\/8716\/4670\/collections\/epcFztC1gM9798695963410.webp?v=1790936690","url":"https:\/\/123learningstore.com\/collections\/coding.oembed?page=2","provider":"123 Learning Store","version":"1.0","type":"link"}